Gamer Footprint April 2015 Update

25. April 2015 22:10 by Cameron in Durandal, Gamer Footprint  //  Tags: , , ,   //   Comments

Hey guys! Gamer Footprint has been receiving some cool updates lately! I have nearly finished the incremental scanner for scanning achievements/trophies and games played! I have just a couple of issues to work out before the scanner is more or less stable enough to run automatically without supervision. One of the main issues sparks from request throttling on Sony's side, but I think I can work around that by limiting the number of requests per minute. There are definitely some tweaks that can be done to improve upon the scanner, but the incremental portion has certainly made updating the timeline a ton faster.

Now that I've extracted a ton of data, I hope to get into more of the frontend development soon. I've setup several skeleton pages that I'll be filling in with content soon. I want to display the games that people play and the trophies/achievements available for each game. Content submission for a game page will be automatic based on the scanner and that will include publisher, developer, game description, release date, and several other available pieces of information. I've updated the site template so that it is more in line with flat UI design. I'm working on simplifying the top menu so that it will be easier to navigate and more mobile friendly. I'm not a huge fan of hamburger menus on mobile devices. I believe that content should be easily accessible by navigation menus and links on respective pages. 

I've been paying close attention to Rob Eisenberg's new framework, Aurelia, and I'm seriously giving it some thought as using the framework for future Gamer Footprint development. I love Durandal and I have been a huge supporter of the project, but Aurelia provides so much more with leveraging ES6 and ES7 concepts in the framework. Aurelia is relatively new with it being released in February 2015, but I have faith that it will be developed into a great product. I'll be experimenting with Aurelia over the coming months and preparing an upgrade path for Gamer Footprint. To the end user, the framework that I use on the frontend/backend means nothing. However, for performance, Aurelia seems to be stacking up quite well to other frontend frameworks on the market.

Please stay tuned!

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